gundam-modelleringsdatabase | stash manager

#ebc089

 

Vergelijkbare kleuren

Emaille

 
2001 Skin Tone Tint Base-Light
Model Master
14.7ml (Fles)
Mat
Emaille

Acryl

 
4390 Light Flesh
Model Master
14.7ml (Fles)
Mat
Acryl
 
4601 Skin Tone Tint Base Light
Model Master
14.7ml (Fles)
Mat
Acryl
 
 
23-09 Eldar Flesh
Citadel
12ml
Mat
Acryl
 
AK 4245 PLA Light Stone
AK Interactive
17ml (Oogdruppelaar)
Mat
Acryl
 
P076 Chair
Prince August Air 71076
17ml
Mat
Acryl
 
AM31 Flesh
HOMA Acrylic
16ml
Mat
Acryl
 
09046 Fair Shadow
Reaper MSP Core Colors
15ml (Oogdruppelaar)
Mat
Acryl
 
MC-296 Wooden Deck
Meng Color
17ml
Mat
Acryl
 
IC48 Infinite TAN
SMS
20ml (Fles)
Mat
Acryl
 
IC46 Infinite LIGHT TAN
SMS
20ml (Fles)
Mat
Acryl
 
RCM012 Wood Base
AK Real Colors
Marker (Marker)
Mat
Acryl
 
RCM014 RAL 1001 Elfenbein-Ivory
AK Real Colors
Marker (Marker)
Mat
Acryl
 
72.734 Bone White
Vallejo Game Air
17ml (Oogdruppelaar)
Mat
Acryl
 
70.321 Highlights British Tank Crew
Vallejo Panzer Aces
17ml (Oogdruppelaar)
Mat
Acryl
 
70.837 Pale Sand
Vallejo Model Color 70.837, 837, Pos. 22*
18ml (Oogdruppelaar)
Mat
Acryl
 
70.917 Beige
Vallejo Model Color 70.917, 917, Pos. 8
17ml (Oogdruppelaar)
Mat
Acryl
 
AK 11051 Luminous Flesh - Standard
AK 3rd Generation
17ml (Oogdruppelaar)
Mat
Acryl
 
1040 Beige
ICM
12ml (Fles)
Mat
Acryl
 

Lak

 
313 Yellow FS33531
Mr.COLOR C313
10ml (Fles)
Satijn
Lak
 
LP-66 Flat Flesh
Tamiya Color Lacquer Paint
10ml (Fles)
Mat
Lak
 
LP-30 Light Sand
Tamiya Color Lacquer Paint
10ml (Fles)
Mat
Lak

Pigmenten

 
PIGM14 Weathering Pigment - DARK SAND
SMS
50ml (Tinlet)
Mat
Pigmenten

Acryl Lak

 
PMT12 Metallic PALE GOLD
SMS
30ml (Fles)
Metaal
Acryl Lak
 
RC041 BSC Nº64 Portland Stone
AK Real Colors
10ml (Fles)
Mat
Acryl Lak
 
OP 034MIL US Military Colour - Navy Cream FS13594
Outlaw Paints OP034MIL
30ml (Fles)
Acryl Lak

Gelijkaardige kleurchips

 
FS13594
 
FS13596
 
FS23594
 
FS33596
 
FS23596
 
RLM79
 
BS381C:361
Light Stone

Kleurenviewer

RGB
#ebc089

100% gedekt

Colors on every screen are different, colors over time change, this is a rough approach only! Feel free to add comments on how we can make our rough approach better!